#pragma once
#include "MyShapes.h"

class End: public MyShapes
{
public:
	End(int x, int y, int width, int height, char stroke[], int strokeWidth, char fill[]):
		MyShapes(x, y, width, height, stroke, strokeWidth, fill)
	{
	}

public:
	End(void);
	~End(void);
	
	virtual void Fill(MyGraphics* g) = 0;
	virtual void Draw(MyGraphics* g) = 0;
};

